I’ve been making, critiquing, and writing about games for over a decade. I know how to craft cohesive stories; not only as a narrative designer, but also as a player, and reviewer.

For 6 years I was reviewing games as a volunteer before winning a few temporary bread-gigs, which ended with over 30 published reviews.

Written games journalism had reached its twilight however. Both websites I was involved with had shut down. I enjoyed games because they dropped me in a broken world and let me put it back together.

Still wanting to get paid for doing so, I joined the police.

This was one of those careers you take to imitate the one you’re avoiding. The career that gnaws at you for the hole in the sorting cube it should be slotting into. So after nearly three years, I gave up the lights and sirens to begin focusing on narrative design.

That was the reason - the ikigai I kept coming back to (as they might say in Japan). I wanted to make stories that told people better ones about the world, themselves, and those around them - particularly those they don’t understand.

Nowadays you’ll find my wife and I escapading around South-east Asia, working nomadically from our laptops, and the bottom of a Vietnamese egg coffee - as I quest to find a vendor who finally cooks snake.